Bone Voyage - Environment Design

Bone Voyage - Environment Design
In this project are some of the interior and exterior designs made for the game. They were made to speed up set dressing and create a cohesive look across the entire game. All were beautifully adapted into the game by amazing artists.

Bone Voyage is an adventure game created by 3rd year students of the Creative Media and Game Technologies study programme at the Breda University of Applied Sciences.
It got the most votes for 'potential commercial succes' from industry professionals at INDIGOx (2019), for which we received the INDIGOX award.
The roles I fulfilled on this project were:
- Lead Character Artist
- Lead Concept Artist (Characters and Environment)
- Lead 2D Artist
You can find the game on Steam here:
https://store.steampowered.com/app/1058370/Bone_Voyage/

We decided to use isometric perspective to design the environments. This is the engine room.

We decided to use isometric perspective to design the environments. This is the engine room.

The 50's Diner.

The 50's Diner.

The Captain's tower on the left, and the interior of the lighthouse on the right.

The Captain's tower on the left, and the interior of the lighthouse on the right.

Initially the environments were to be designed with full scene paintovers. This was too time consuming.

Initially the environments were to be designed with full scene paintovers. This was too time consuming.

Engine room concepts.

Engine room concepts.

Concepts for the skybox.

Concepts for the skybox.